![]() The baked objects can still interact with those being driven dynamically. It is also now possible to bake selected fracture objects within a scene, with the rest continuing to be driven by the simulation. New dynamics options and performance boosts New dynamics features in Pulldownit 4 include an option to set fractured objects to break apart at a specific frame in a simulation, as well as when struck by another object. Pulldownit 4 for Maya has been released and comes with several new powerful features you can see explained in the video. There are also now options for softening the resulting jagginess, or generating it only in areas that have been broken by a simulation, resulting in much lighter meshes for real-time work. ![]() Pulldownit’s Jagginess system, which generates fine detail on fragments, is now independent of the mesh density of the object being shattered, resulting in fewer artefacts on lower-resolution meshes. ![]() Users can also transfer fracture patterns between objects, making it possible to carry out look development and simulation independently on an asset, or to transfer data from a low-res proxy to a hi-res model.
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